//==============================================================================
// Archer atlantean_Anim.txt
//==============================================================================
//==============================================================================
define bow
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual attachment x bow iron
         }
      }
   }
}
//==============================================================================

define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Roman Head Special
	        ReplaceTexture Infantry G Hoplite Head Iron/Hastati Head
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual Archer E Archer_idleA
					ReplaceTexture Archer X Iron/archer x kronos map
					connect Lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
         	}
         }
   	}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
		SetSelector 
		{
			set hotspot
			{
				version
				{
					Visual Archer E Archer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					ReplaceTexture Archer X Iron/archer x kronos map
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
         	}
         }
   	}
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual Archer E Archer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
	          tag SpecificSoundSet 0.66 true BowFire checkVisible
//-- end auto generated section
					ReplaceTexture Archer X Iron/archer x kronos map
					Connect TopOfHead Head hotspot
					connect lefthand bow hotspot
					
					
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual Archer E Archer_AttackA
length 2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer X Iron/archer x kronos map
					Connect TopOfHead Head hotspot
					connect lefthand bow hotspot
					
					
         }
      }
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual Archer E Archer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
					ReplaceTexture Archer X Iron/archer x kronos map
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
connect frontabdomen blood hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual Archer E Archer_FlailA
					ReplaceTexture Archer X Iron/archer x kronos map
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
				
         }
      }
   }
}
